This game has 53 reported Temporal Dark Patterns. There are 48 votes indicating the absense of a dark pattern.
This game has 86 reported Monetary Dark Patterns. There are 69 votes indicating the absense of a dark pattern.
This game has 42 reported Social Dark Patterns. There are 61 votes indicating the absense of a dark pattern.
This game has 72 reported Psychological Dark Patterns. There are 32 votes indicating the absense of a dark pattern.
|iOS:||(4.00) with 53,432 votes.|
|Google Play:||(4.35) with 1,587,376 votes.|
In ranked play, win streaks give you bonuses that make it easier to rank up faster, losing always ranks you down the same amount, and there are rank thresholds from which you can't go down once you rach. It shows friends' current ranks, but not individual wins and losses
Relatively minor, but inviting up to 5 friends can give you a few rewards
The game has daily and weekly quests for rewards. You can still complete a given day's quest in another day, but you can only have up to 3 at a time, meaning if you don't complete them for over 3 days you miss out on rewards.
The upcoming "runestone" system follows that exact description. The current "gold" and "dust" systems aren't quite the same but can be indirectly obtained through real money
The game constantly rewards you for mundane tasks with little quantities of battle pass Xp. Playing X card repeated times; Doing X amount of damage; Healing X amount of points; etc.
As a Collecting Card Game you are very encouraged to collect all cards from a set(overall or class specific) as well as collect cards from different sets. Sometimes, toolkits are released incompletely and severely upgraded on the next expansion to encourage collecting across expansions.
The game releases a message to the whole friend's list whenever someone acquires a legendary card. This is especially toxic during expansion release, when players are expected to get a few legendary cards each.
You get boosters for inviting players and making them reach a certain level.
The game offers pre-order bundles and frequent limited time offers with guaranteed legendaries or golden packs.
Spending money on boosters in the hope of getting legendary cards.