The game incentivizes players to lie, cheat, or backstab other players to get ahead.
"The only form of sacrifice is during a guild event called Playground of destiny,that club activity requires a sheer amount of teamwork,sadly even within that event there are limited recources and frames that decorates IGM profiles only available to top 9 members based on accumulated damage done on bosses of each stage, even thought it was everybody's teamwork that got them there, so yeah, betrayal promotion is here, take note that most of active players who are into the game quit after the event"
"It's a competitive game and the only goal is to get higher in the ranking. Some people just copy the last room that ranked #1 and get a lot of points from it, without ever designing anything themselves. When I vote for designs, I've seen the same design 10 times for the same room pitch. The name of the players were all different."
"some events require you to get the most points and the easiest way to do that is by cheating other players to give you items without you giving back some items."
"The game made a lot of people cheat in the past, and you can scam people in Duels by convincing that you will gift them a chest (loot box) in a Duel match (in Duels the two playes can bet on a chest before the match starts, who wins gets the chest, the loser will have an amount of gems withdrawned from their account). Another way of scamming is pretending as a noob in a Duel match, and when you lose, in the next match with the same opponent offer them to bet on a chest."
"Because of the ranked mode and ranked ladder you're incentivized to exclusively play with 4 other highly skilled players. This could lead to conflict within social circles as the entire aim of the game becomes rising on the rank ladder that is inevitably reset every season, thus creating an endless cycle and a constant need to swap out teammates for better players."
"Only in Gambit. 4 Vs 4 Vs E "Boss Race", Player vs Combatants[CPU] and Opposing team players. Actively the opposing team and strategizing against them by Killing and Stealing (Motes) dropped by killed players."
"Guild based PVP activities encourage selfish behaviour by providing "individual" based rewards based on who contributed the most, which"