The game incentivizes players to lie, cheat, or backstab other players to get ahead.
"PvP is main focus of the game, surprise attack on "unshielded" players are a common thing, rewards and achievement are rewards for PvP, and ranking and titles are given to most aggressive and powerful players"
"Very political with other alliances. You can lie or have spies in those alliances to backstab and gain advantages"
"To be fair it is literally a harem game so encouraging you to use harem politics isn’t surprising…but it’s still toxic to design a game that forces people into situations where you benefit the most from those behaviors."
"It's considered a "war" game and the realm chat is full of people trashing other people for being upset when they get attacked by other players."
"The only form of sacrifice is during a guild event called Playground of destiny,that club activity requires a sheer amount of teamwork,sadly even within that event there are limited recources and frames that decorates IGM profiles only available to top 9 members based on accumulated damage done on bosses of each stage, even thought it was everybody's teamwork that got them there, so yeah, betrayal promotion is here, take note that most of active players who are into the game quit after the event"
"It's a competitive game and the only goal is to get higher in the ranking. Some people just copy the last room that ranked #1 and get a lot of points from it, without ever designing anything themselves. When I vote for designs, I've seen the same design 10 times for the same room pitch. The name of the players were all different."