This game has 70 reported Temporal Dark Patterns. There are 64 votes indicating the absence of a dark pattern.
This game has 113 reported Monetary Dark Patterns. There are 91 votes indicating the absence of a dark pattern.
This game has 53 reported Social Dark Patterns. There are 80 votes indicating the absence of a dark pattern.
This game has 95 reported Psychological Dark Patterns. There are 39 votes indicating the absence of a dark pattern.
|iOS:||(4.00) with 53,432 votes.|
|Google Play:||(4.35) with 1,587,376 votes.|
Runestones are a thing now and they are pretty bad
Daily Quest should be included here
In ranked play, win streaks give you bonuses that make it easier to rank up faster, losing always ranks you down the same amount, and there are rank thresholds from which you can't go down once you rach. It shows friends' current ranks, but not individual wins and losses
The upcoming "runestone" system follows that exact description. The current "gold" and "dust" systems aren't quite the same but can be indirectly obtained through real money
The game has daily and weekly quests for rewards. You can still complete a given day's quest in another day, but you can only have up to 3 at a time, meaning if you don't complete them for over 3 days you miss out on rewards.
Relatively minor, but inviting up to 5 friends can give you a few rewards
The game has real money exchange for cards; boosters; skins; card backs; card art.
Spending money on boosters in the hope of getting legendary cards.
You do feel like your account has a lot of value based on your card collection; dust quantity; and limited items.