Competition

The game makes you compete against other players.

People like a challenge and playing against other people is often how games provide this challenge. Competition by itself is not necessarily a dark pattern. Classic games like chess and checkers, and most sports have competition. It's when competition is combined with other dark patterns that problems arise.

Competition in games takes many forms. It could be a scoreboard that shows who has the most points. It could be a leaderboard that allows you to directly challenge and take someone's spot. It could be a match between two or more people, or a variety of other methods. The main objective for the game developer is to make a goal that two parties strive towards, but only one can obtain. The winning party will get a sense of pride and superiority, and potentially some additional reward. The defeated party will feel negative emotions and may be punished inside the game.

If there are big rewards for winning and staying at the top of the rankings, this can lead to something called Pay to Win or "Monetized Rivalries". The more you spend on the game to have the best items, the better you will be able to maintain your rank and keep getting the better rewards. For some players this type of competition can be a strong motivator to spend large sums of money on the game to maintain their status. It may even cause players to exhibit anti-social behaviors, such as cheating, bullying or revenge.

If the losing party is punished inside the game, they may feel like they can regain what they lost if they invest more time and money. Additionally, they may feel the urge to practice so that they can get better and win more often. This is a strong incentive to play the game more often.

Games can also make you feel envy for other players by showing you all the rewards they are earning. Envy can inspire you to be like the top players and play the game until you are as good as them, or envy can be malicious and make you jealous of somebody in the game and make you want to destroy them. Either way, by allowing the game to manipulate your emotions like this you begin playing the game for reasons other than enjoyment, such as power and status.


Examples

War and Order War and Order
"Pvp with armies based on how fast castle and buildings are developed"

Fishdom Fishdom
"there are events that occasionally occur where you have to race others to beat them to a set level"

XCOM 2 Collection XCOM 2 Collection
"Optional Player vs Player"

Daily Dadish Daily Dadish
"There's a high score board for the daily level."

Warhammer 40,000: Tacticus Warhammer 40,000: Tacticus
"unbalanced tournament every few weeks, strength of characters is only marginally normalized but is still influence by how far you have upgraded them. cash shop characters are allowed to be used"

SortPuz: 3D Color Water Sort Puzzle SortPuz: 3D Color Water Sort Puzzle
"There is a global ranking system for best player. That's about the extent of the social component."

Tetris® Tetris®
"The game has a "teams" mode, which allows you to team with other players but also compete against them."

Tiny Tower Tiny Tower
"Only if you want to, but many get sucked into it, and there's no need to compete to play the game."

Text Express: Word Adventure Text Express: Word Adventure
"There's a leaderboard for one certain daily puzzle, but no competition for just playing the rest of the game."

Beatstar - Touch Your Music Beatstar - Touch Your Music
"1. Global and Friend leaderboards. Neither allow you to only compare total score based on the songs you own. This can make it impossible to catch up, since these other players may own exclusive songs. 2. Weekly events contain leaderboards with limited attempts. You can buy more attempts with gems."