This game has 11 reported Temporal Dark Patterns. There are 9 votes indicating the absense of a dark pattern.
This game has 11 reported Monetary Dark Patterns. There are 18 votes indicating the absense of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 19 votes indicating the absense of a dark pattern.
This game has 10 reported Psychological Dark Patterns. There are 8 votes indicating the absense of a dark pattern.
|iOS:||(5.00) with 100,554 votes.|
Frequent "deals" and "offers" pop up in various forms
Frequent optional competitions. After playing all level packs, competition is the only game mode.
Frequent limited-time competitions
Bends expectations by claiming to imitate a real game of chance. Arrangements of varying difficulty occur with unknown frequency and pattern.
Attaining better ratings in re-playable levels offers larger prizes for completing the level pack
Many forms of reward for arbitrary accomplishments. Award systems are often nested via multiple in-game currencies
The cost in in-game currency to play a level increases at an unequal rate to the rewards given hourly.
Prize wheel offered once per level pack
Players are encouraged to complete no more than one level pack in a given time period
Limited time rewards common. Competition modes with stated end timers often appear. Hourly rewards are offered.