This game has 24 reported Temporal Dark Patterns. There are 20 votes indicating the absence of a dark pattern.
This game has 40 reported Monetary Dark Patterns. There are 29 votes indicating the absence of a dark pattern.
This game has 16 reported Social Dark Patterns. There are 26 votes indicating the absence of a dark pattern.
This game has 24 reported Psychological Dark Patterns. There are 21 votes indicating the absence of a dark pattern.
|(0.00) with 0 votes.
|(4.08) with 236 votes.
Magic: the Gathering booster packs are the original loot box.
Every day, you get a daily quest that earns coins. Coins can be used to buy packs or entries into events where gems can be earned.
Arena is almost exclusively PVP focused.
Deception is part of MTG, but your ability to express said deception is rather limited.
Do you count card packs as lootboxes? Some people do.
Only cosmetics are limited time offers, but some people are scared of missing cosmetics.
MTGA will always have new card sets because Magic: The Gathering releases new card sets frequently.
You buy gems with the credit card, which then transfers over to buying card packs or entering in-game events.
The daily quests involve random simple goals. In order to earn virtual currency used for certain game modes (without spending money), players have to compete in certain other, more tedious, game modes.
The progression system rewards wins more than it punishes losses.