This game has 3 reported Temporal Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 5 reported Monetary Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 6 reported Psychological Dark Patterns. There are 1 votes indicating the absense of a dark pattern.
|iOS:||(0.00) with 0 votes.|
|Google Play:||(4.08) with 236 votes.|
Daily quests that go away. These quests reward with in-game currency.
The daily quests involve random simple goals. In order to earn virtual currency used for certain game modes (without spending money), players have to compete in certain other, more tedious, game modes.
New expansions come out regularly. Old expansions rotate out and cannot be used in some game modes.
You can buy "gems" these gems are used as entry fees for some game modes. You cannot use money directly.
You can buy packs of random "cards" which are the game-pieces in this game. Opening packs also gives the player "wild cards" which can be exchanged for any card. Having the best cards gives players the best chance to win.
Players obtain "cards" that are linked to their account. Accounts with more cards appear more valuable.
Most game modes/events are only available for a limited time.
Players can buy randomized packs of "cards". Some will have key cards while others will essentially be useless.
Cards "rotate out" after some time and cannot be used in some of the most popular game modes.
You can get cosmetic rewards by competing in limited time events.