This game has 63 reported Temporal Dark Patterns. There are 10 votes indicating the absense of a dark pattern.
This game has 62 reported Monetary Dark Patterns. There are 32 votes indicating the absense of a dark pattern.
This game has 27 reported Social Dark Patterns. There are 28 votes indicating the absense of a dark pattern.
This game has 43 reported Psychological Dark Patterns. There are 14 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 692,758 votes.|
|Google Play:||(4.37) with 1,519,880 votes.|
Many limited time offers and events, there's almost always something.
Limited time events sometimes has competition with other players, but not always.
Some parts of the gameplay require more in-game currency than before as the story progresses.
All lessons and a majority of the quests require you to use energy during a timer of 1, 3 or 8 hours. When a timer has been started, you cannot start another timer until it has finished. Some times you have to wait a certain amount of hours before you can start another part of the quest.
If you start a lesson or a part of a quest that has a timer, you cannot pause the timer. You can exit your game, but if you do not come back to use the required energy in time, the quest will fail and you'll have to do it again.
You can spend real money on energy, gems and in-game currency which are needed to progress in the game.
It does end eventually, but the more you progress in the story it takes longer to complete each in-game year, and you are given a variety of side quests as well.
The vast majority of gameplay is very repetitive and tedious. More variety would be more enjoyable.
To complete quests and progress on the story you need to return to the game before a timer runs out - set for either 1, 3 or 8 hours.
The rewards are not mandatory, but if you play every day you get greater rewards that help with progress.