This game has 63 reported Temporal Dark Patterns. There are 68 votes indicating the absense of a dark pattern.
This game has 95 reported Monetary Dark Patterns. There are 105 votes indicating the absense of a dark pattern.
This game has 34 reported Social Dark Patterns. There are 98 votes indicating the absense of a dark pattern.
This game has 49 reported Psychological Dark Patterns. There are 82 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 6,253 votes.|
|Google Play:||(4.41) with 31,118 votes.|
The game has a central currency called Saint Quarts. Their primary use is summoning servants, but can be used to replenish energy and give you a second chance. They do cost money, but are abundantly available to gain through just playing the game.
Yes, because I take pride in the work I have put into the game. Just the same as you would a console game you’ve nearly finished.
Grinding is pretty bad, especially for events
You can borrow other players' characters and lend yours out as well. Actually a good system, it lets you help newer players and borrow characters you like instead of gambling for them. (You can basically leech off whales) Also, it has separate setups for normal gameplay and event gameplay unlike most in-game support functions.
Levels drop random amounts of resources.
It's a story-based gacha. The idea, from a financial/business standpoint, is to make you invested in the characters so you spend absurd amounts of money trying to obtain and level them.
There is always more story, more grind, or more events.
By nature of being a "Wife/Husband" type of game, it encourages you to try and obtain all of your favorite, most-definitely-rare characters.
The premium currency is Saint Quartz, or SQ. 3 SQ provides 1 pull. 30 SQ provides 11 pulls. However, purchasing 1 SQ costs $0.99 in USD. The largest amount purchasable at once is 167 for $79.99, which only nets you 5 full rolls.
Purchasing FGO's premium currency allows you more chances to roll good units. This includes what are considered the best, high-rarity servants (who may only have a 0.8% to 1% chance to show up, depending on the banner) and lower-rarity units who still require multiple copies to work well.