Fate/Grand Order (English)

-0.50
Neutral
Price: Free
Ads: No
In App Purchases: Yes

iOS App Store
Google Play App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 15 reported Temporal Dark Patterns. There are 19 votes indicating the absense of a dark pattern.

-0.92

5 votes
Daily Rewards -
5 / 0 votes
Encourages return visits every day and punishes you for missing a day.

4 votes
Grinding -
4 / 0 votes
Being required to perform repetitive and tedious tasks to advance.

3 votes
2 votes
Wait To Play -
3 / 2 votes
In-game timers that make you arbitrarily wait for something.

2 votes
3 votes
Infinite Treadmill -
2 / 3 votes
Impossible to win or complete the game.

1 votes
4 votes
Playing by Appointment -
1 / 4 votes
Being forced to play according to the game's schedule instead of yours.

5 votes
Advertisements -
0 / 5 votes
Forced to watch ads or given rewards for watching ads.

5 votes
Can't Pause or Save -
0 / 5 votes
The game does not allow you to stop playing whenever you want.

Monetary Dark PatternsMonetary Dark Patterns

This game has 19 reported Monetary Dark Patterns. There are 34 votes indicating the absense of a dark pattern.

-0.37

5 votes
Premium Currency -
5 / 0 votes
Exchange rate between real money and in-game currency disguises the real price of items.

4 votes
Artificial Scarcity -
4 / 0 votes
Limited time offers with unnecessary urgency.

5 votes
Gambling / Loot Boxes -
5 / 0 votes
Spending real money to play a game of chance for a reward.

3 votes
1 votes
Pay to Skip -
3 / 1 votes
Spend money to avoid waiting for a timer to expire.

1 votes
4 votes
Power Creep -
1 / 4 votes
A permanently purchased item in the game becomes less valuable over time.

1 votes
4 votes
Anchoring Tricks -
1 / 4 votes
Placing a cheap item next to an expensive item to make it look more affordable.

5 votes
Pay to Win -
0 / 5 votes
A player can spend real money to purchase something that gives them an advantage in the game.

5 votes
Accidental Purchases -
0 / 5 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

5 votes
Recurring Fee -
0 / 5 votes
Encourages players to play as much as possible to get their money's worth.

5 votes
Pay Wall -
0 / 5 votes
The game becomes impossible to continue playing without payment.

5 votes
Waste Aversion -
0 / 5 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

Social Dark PatternsSocial Dark Patterns

This game has 6 reported Social Dark Patterns. There are 29 votes indicating the absense of a dark pattern.

2.14

4 votes
1 votes
Fear of Missing Out -
4 / 1 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

1 votes
4 votes
Social Obligation / Guilds -
1 / 4 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

1 votes
4 votes
Reciprocity -
1 / 4 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

5 votes
Social Pyramid Scheme -
0 / 5 votes
You get a bonus for inviting your friends and then they have to invite their friends.

5 votes
Friend Spam / Impersonation -
0 / 5 votes
The game sends spam to your contact list or social media account.

5 votes
Encourages Anti-Social Behavior -
0 / 5 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

5 votes
Competition -
0 / 5 votes
The game makes you compete against other players.

Psychological Dark PatternsPsychological Dark Patterns

This game has 9 reported Psychological Dark Patterns. There are 26 votes indicating the absense of a dark pattern.

0.71

5 votes
Invested / Endowed Value -
5 / 0 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

2 votes
3 votes
Variable Rewards -
2 / 3 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

2 votes
3 votes
Aesthetic Manipulations -
2 / 3 votes
Trick questions or toying with emotions or our subconscious desires.

5 votes
Badges / Endowed Progress -
0 / 5 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

5 votes
Complete the Collection -
0 / 5 votes
The urge to collect all the items, achievements or secrets in a game.

5 votes
Illusion of Control -
0 / 5 votes
The game cheats or hides information to make you think you're better than you actually are.

5 votes
Optimism and Frequency Biases -
0 / 5 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (4.50) with 6,253 votes.
Google Play:  (4.41) with 31,118 votes.



Recent Dark Pattern Reviews

Wait To Play reported on Dec 22, 2021
True, although players get so many stamina restoring items to make this limitation completely trivial.
Playing by Appointment reported on May 22, 2021
Daily quests reward EXP and enhancement materials for certain classes on different days of the week (though these are less important at high level play)
Grinding reported on May 22, 2021
Raising your servants requires EXP cards from daily quests and materials that are randomly dropped from quests which will need to be played many times to level many servants. During events, special quests drop currency to be spent at an event shop, buying all of the shop's contents requires replaying the same event quests many times.
Social Obligation / Guilds reported on May 22, 2021
Players can share their servants with other players, and you are rewarded whenever somebody uses one of your servants. The game's frequent events encourage players to change their support roster to fit the current event to provide other players with relevant bonuses. As you can only have a limited number of friends, it is beneficial for players to unfriend people who are not playing regularly or updating their support roster.
Variable Rewards reported on May 22, 2021
Materials required for enhancing your servants' skills have a random drop rate.
Fear of Missing Out reported on May 22, 2021
Many events. Some events have special unlockable servants that are only available through that event. Many of these servants are not expected to return. Some events require players to be up to date on the game's long story, pressuring newer players to finish the story quickly in case they miss out on the latest events.
Premium Currency reported on May 22, 2021
A single main currency Saint Quartz also available through playing the game. A single gacha pull costs 3 Saint Quartz, whilst the currency is sold in packs with uneven amounts. Larger packs include more bonus currency, with the top pack at $80 providing nearly double the value.
Wait To Play reported on May 22, 2021
Quests cost AP which is slowly regenerated over time.
Daily Rewards reported on May 22, 2021
Daily login bonuses that get better each consecutive day in a 7 day cycle, resetting if you don't log in. Additional rewards for total number of daily logins, 100 days logged in, 150 days logged in ect. Also sometimes has event periods that reward you for logging in daily for the event duration.
Reciprocity reported on May 22, 2021
Players can share their servants with other players to help with quests. During events, players who spend currency can get special equipment (CEs) that provide bonuses in that event, that can then be shared to other players.


Report a Dark Pattern

Screenshot A new mobile "Fate RPG," presented by TYPE-MOON!
With an impressive main scenario and multiple character quests,
the game features millions of words of original story!
Packed with content that both fans of the Fate franchise and newcomers will be able to enjoy.

Summary

2017 A.D.
Chaldea, an organization tasked with observing Earth's future, has confirmed that human history will be eliminated at 2019.
Without warning, the promised future of 2017 disappeared.
Why? How? Who? By what means?
AD. 2004. A certain provincial town in Japan.
For the first time ever, a region that could not be observed appeared.
Assuming that this was the cause of humanitys extinction, Chaldea carried out its sixth experiment - time travel into the past.
A forbidden ceremony where they would convert humans into Spiritrons and send them back in time. By intervening in events, they would locate, identify, and destroy the space-time Singularities.
The mission classification is an order to protect Humanity: Grand Order.
This is the title for those who would take a stand against human history and battle fate in order to protect mankind.

Game Introduction

A command card battle RPG optimized for smart phones!
Players become Masters and together with Heroic Spirits, defeat enemies and solve the mystery of human history's disappearance.
It's up the players to form a party with their favorite Heroic Spirits - both new and old.

Game Composition/Scenario Direction
Kinoko Nasu

Character Design/Art Direction
Takashi Takeuchi

Scenario Writers
Yuichiro Higashide, Hikaru Sakurai

Smartphones or tablets with Android 4.1 or higher and 2GB or more RAM. (Incompatible with Intel CPUs.)
*It is possible that the game will not work on some devices, even with the recommended version or higher.
*Incompatible with OS beta versions.

This application uses "CRIWARE (TM)" from CRI Middleware Co. Ltd.