This game has 68 reported Temporal Dark Patterns. There are 84 votes indicating the absence of a dark pattern.
This game has 104 reported Monetary Dark Patterns. There are 129 votes indicating the absence of a dark pattern.
This game has 37 reported Social Dark Patterns. There are 116 votes indicating the absence of a dark pattern.
This game has 55 reported Psychological Dark Patterns. There are 97 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 6,253 votes. |
Google Play: | (4.41) with 31,118 votes. |
You can use real money for IG currency normally used to pull for characters to gain more energy.
The collective nature of characters is a huge part of the game. In the main screen there are digits showing the amount of unfinished missions you have left to do.
There are limited characters you may miss if taking prolonged breaks, and even some story events are limited. Some free characters are very powerful and can be missed if away from the game for a long time. Limited banners to roll for characters are time restricted.
Each run of a mission costs energy and it can be replenished through both IG items, IG currency and real money converted to said IG currency.
A weekly reward loop to earn premium currency and recurring bonus for the number of days you’ve logged in. It doesn’t reward consequtive log in however.
You spend IG currency called saint quartz to roll for characters and weapons called “craft essences”.
You farm materials to level up characters and their skills, the main time investment of the game.
Since luck plays a huge part in getting characters you want, no account will be the same.
The game has a central currency called Saint Quarts. Their primary use is summoning servants, but can be used to replenish energy and give you a second chance. They do cost money, but are abundantly available to gain through just playing the game.
Yes, because I take pride in the work I have put into the game. Just the same as you would a console game you’ve nearly finished.