This game has 15 reported Temporal Dark Patterns. There are 19 votes indicating the absense of a dark pattern.
This game has 19 reported Monetary Dark Patterns. There are 34 votes indicating the absense of a dark pattern.
This game has 6 reported Social Dark Patterns. There are 29 votes indicating the absense of a dark pattern.
This game has 9 reported Psychological Dark Patterns. There are 26 votes indicating the absense of a dark pattern.
iOS: | (4.50) with 6,253 votes. |
Google Play: | (4.41) with 31,118 votes. |
True, although players get so many stamina restoring items to make this limitation completely trivial.
Daily quests reward EXP and enhancement materials for certain classes on different days of the week (though these are less important at high level play)
Raising your servants requires EXP cards from daily quests and materials that are randomly dropped from quests which will need to be played many times to level many servants. During events, special quests drop currency to be spent at an event shop, buying all of the shop's contents requires replaying the same event quests many times.
Players can share their servants with other players, and you are rewarded whenever somebody uses one of your servants. The game's frequent events encourage players to change their support roster to fit the current event to provide other players with relevant bonuses. As you can only have a limited number of friends, it is beneficial for players to unfriend people who are not playing regularly or updating their support roster.
Materials required for enhancing your servants' skills have a random drop rate.
A single main currency Saint Quartz also available through playing the game. A single gacha pull costs 3 Saint Quartz, whilst the currency is sold in packs with uneven amounts. Larger packs include more bonus currency, with the top pack at $80 providing nearly double the value.
Many events. Some events have special unlockable servants that are only available through that event. Many of these servants are not expected to return. Some events require players to be up to date on the game's long story, pressuring newer players to finish the story quickly in case they miss out on the latest events.
Quests cost AP which is slowly regenerated over time.
Players can share their servants with other players to help with quests. During events, players who spend currency can get special equipment (CEs) that provide bonuses in that event, that can then be shared to other players.
Daily login bonuses that get better each consecutive day in a 7 day cycle, resetting if you don't log in. Additional rewards for total number of daily logins, 100 days logged in, 150 days logged in ect. Also sometimes has event periods that reward you for logging in daily for the event duration.