This game has 2 reported Temporal Dark Patterns. There are 26 votes indicating the absence of a dark pattern.
This game has 0 reported Monetary Dark Patterns. There are 44 votes indicating the absence of a dark pattern.
This game has 1 reported Social Dark Patterns. There are 27 votes indicating the absence of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 23 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 448 votes.|
You collect loot and complete challenges to unlock certain areas and items you can use on future runs.
There is atmospheric music and musical cues to tell you when certain things will happen on a possible route (alerting a guard, breaking a trap, etc) to discourage you from doing that thing/taking that route.
There is a game-wide leaderboard for the game completed with the most loot. There is also an optional daily challenge, where your attempt will be ranked on a leaderboard against every other player who attempted it.
while not necessarily "to play", if one does not spend money on the game you need to wait for chests to open (which can take an hour). these contain items needed to unlock abilities or new areas