Card Thief

3.81
Good
Price: $2.99
Ads: Unknown
In App Purchases: Unknown

iOS App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 2 reported Temporal Dark Patterns. There are 26 votes indicating the absence of a dark pattern.

3.81

2 votes
2 votes
Wait To Play -
2 / 2 votes
In-game timers that make you arbitrarily wait for something.

4 votes
Playing by Appointment -
0 / 4 votes
Being forced to play according to the game's schedule instead of yours.

4 votes
Daily Rewards -
0 / 4 votes
Encourages return visits every day and punishes you for missing a day.

4 votes
Grinding -
0 / 4 votes
Being required to perform repetitive and tedious tasks to advance.

4 votes
Advertisements -
0 / 4 votes
Forced to watch ads or given rewards for watching ads.

4 votes
Infinite Treadmill -
0 / 4 votes
Impossible to win or complete the game.

4 votes
Can't Pause or Save -
0 / 4 votes
The game does not allow you to stop playing whenever you want.

Monetary Dark PatternsMonetary Dark Patterns

This game has 0 reported Monetary Dark Patterns. There are 44 votes indicating the absence of a dark pattern.

5

4 votes
Premium Currency -
0 / 4 votes
Exchange rate between real money and in-game currency disguises the real price of items.

4 votes
Pay to Win -
0 / 4 votes
A player can spend real money to purchase something that gives them an advantage in the game.

4 votes
Artificial Scarcity -
0 / 4 votes
Limited time offers with unnecessary urgency.

4 votes
Pay to Skip -
0 / 4 votes
Spend money to avoid waiting for a timer to expire.

4 votes
Accidental Purchases -
0 / 4 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

4 votes
Recurring Fee -
0 / 4 votes
Encourages players to play as much as possible to get their money's worth.

4 votes
Gambling / Loot Boxes -
0 / 4 votes
Spending real money to play a game of chance for a reward.

4 votes
Power Creep -
0 / 4 votes
A permanently purchased item in the game becomes less valuable over time.

4 votes
Pay Wall -
0 / 4 votes
The game becomes impossible to continue playing without payment.

4 votes
Waste Aversion -
0 / 4 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

4 votes
Anchoring Tricks -
0 / 4 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 1 reported Social Dark Patterns. There are 27 votes indicating the absence of a dark pattern.

4.4

1 votes
3 votes
Competition -
1 / 3 votes
The game makes you compete against other players.

4 votes
Social Pyramid Scheme -
0 / 4 votes
You get a bonus for inviting your friends and then they have to invite their friends.

4 votes
Social Obligation / Guilds -
0 / 4 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

4 votes
Friend Spam / Impersonation -
0 / 4 votes
The game sends spam to your contact list or social media account.

4 votes
Reciprocity -
0 / 4 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

4 votes
Encourages Anti-Social Behavior -
0 / 4 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

4 votes
Fear of Missing Out -
0 / 4 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

Psychological Dark PatternsPsychological Dark Patterns

This game has 4 reported Psychological Dark Patterns. There are 23 votes indicating the absence of a dark pattern.

2.62

2 votes
2 votes
Invested / Endowed Value -
2 / 2 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

1 votes
3 votes
Complete the Collection -
1 / 3 votes
The urge to collect all the items, achievements or secrets in a game.

1 votes
3 votes
Aesthetic Manipulations -
1 / 3 votes
Trick questions or toying with emotions or our subconscious desires.

3 votes
Badges / Endowed Progress -
0 / 3 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

4 votes
Illusion of Control -
0 / 4 votes
The game cheats or hides information to make you think you're better than you actually are.

4 votes
Variable Rewards -
0 / 4 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

4 votes
Optimism and Frequency Biases -
0 / 4 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (4.50) with 448 votes.



Recent Dark Pattern Reviews

Invested / Endowed Value reported on May 25, 2022
You collect loot and complete challenges to unlock certain areas and items you can use on future runs.
Aesthetic Manipulations reported on May 25, 2022
There is atmospheric music and musical cues to tell you when certain things will happen on a possible route (alerting a guard, breaking a trap, etc) to discourage you from doing that thing/taking that route.
Competition reported on May 25, 2022
There is a game-wide leaderboard for the game completed with the most loot. There is also an optional daily challenge, where your attempt will be ranked on a leaderboard against every other player who attempted it.
Wait To Play reported on Oct 24, 2021
while not necessarily "to play", if one does not spend money on the game you need to wait for chests to open (which can take an hour). these contain items needed to unlock abilities or new areas


Report a Dark Pattern

Screenshot Card Thief is a solitaire style stealth game played with a deck of cards.

*** German Developer Award - Best Game Design 2017 ***
*** German Games Award - Best Mobile Game 2018 ***

In Card Thief you move through a deck of cards as a stealthy thief. Sneak in the shadows, extinguish torches, pickpocket guards and steal valuable treasures without getting caught.

Card Thief, the official follow up to Tinytouchtales excellent dungeon crawler Card Crawl, attempts to condense the classic stealth genre into a solitaire style card game.

The game offers an accessible core gameplay with a deep layer of tactical planning and various risk reward mechanics on top. In 4 different heists you can test your skills against various enemy and trap types. By successfully completing heists you can unlock and upgrade 12 equipment cards each with a unique ability to improve your highscores.

Features
+ Solitaire style gameplay
+ 4 heists each with different enemy and obstacle types
+ 12 unlock able and upgradable equipment cards
+ Hire 10 thieves with unique gameplay rules
+ Mini deck building
+ Daily Heist with global highscores
+ Deep tactical planning for fans of the stealth genre
+ 2-3mins playtime per game

Visit www.tinytouchtales.com & www.card-thief.com