This game has 5 reported Temporal Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 7 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 2,306 votes. |
The game has a system for getting every worker and item to give them bonuses in the next prestige level, though they are completely free to get and don't require paying, and are the objective rather than the urge. There's also the trophies, though they serve as a bonus and the objective of the game.
The game offers green bills, its premium currency, for real life money. These can be obtained in fairly large quantities without money however.
The game has a prestige system for completing factories and its how you progress forward, getting benefits for every prestige.
You can skip waiting for skills and buildings
Pop-culture references on worker skins
The event gives you random items depending on how well you performed. Ad boosts also give you random power-ups.
There's a collection of workers & items. The game tells you which workers are new; and every 100 items you get +1 tapping power
Achievements for X number of accomplished things
Game gets slower and harder, even premium tools lose their value
You can either watch an ad or spend a premium currency unit to get a random boost