This game has 14 reported Temporal Dark Patterns. There are 27 votes indicating the absense of a dark pattern.
This game has 20 reported Monetary Dark Patterns. There are 46 votes indicating the absense of a dark pattern.
This game has 14 reported Social Dark Patterns. There are 26 votes indicating the absense of a dark pattern.
This game has 18 reported Psychological Dark Patterns. There are 24 votes indicating the absense of a dark pattern.
|iOS:||(5.00) with 35,734 votes.|
|Google Play:||(4.56) with 45,879 votes.|
There is no definitive end to the game. There are many varied activities which a player might engage with, but do not feel necessary to get a complete experience out of the game. Much of the player's experience is driven through intrinsic goals.
Much of the game is built around Grinding. Skills take an exponentially increasing amount of experience to level up; some skills completely require grinding, while others might be leveled up through a player's engagement with various activities, uninfluenced by this dark pattern. Many drops are random, and require repeatedly killing unchallenging monsters to acquire materials, consumables, or equipment. Many mini-games and instances have random tables of rewards for completing them.
It can take serious investment of time to acquire high levels in Skills, Rare Loot Drops, or other permanent upgrades. Otherwise, there can be a lot of time investment spent acquiring gold to purchase items on the player driven market. This leads to a feeling of valuing a character/account by characteristics linked to time investment.
That is pretty much the whole point, to do grinds to make the player stats increase to unlock other activities
Monthly membership to unlock more skills and areas
Bonds can be brought for £3.99 and be sold in-game for in-game currency (or traded for membership)
A high level account is more important/better than a low level account (can do more activities)
Everything has a loot/drop table that is rolled on when something is killed or you receive minigame rewards.
There is an in-game market and between player trading.
There is a collection log that tracks what items you have received from killing things and completing minigames