This game has 11 reported Temporal Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 3 reported Monetary Dark Patterns. There are 21 votes indicating the absense of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 14 votes indicating the absense of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 8 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 3,667 votes.|
Playing the game repeatedly is required to gather coins and credits necessary for upgrades.
Players can buy new ships, upgrade ships with better abilities, and buy ships such as Pac Man which offer new game aesthetics. Putting more time or money into your copy will make it seem like you have a better inventory.
Players are encouraged to unlock every sector, ship, and upgrade. The game shows players all of the content they have not unlocked yet to add to the appeal of completion.
Coins are required for every action in the game. Upgrading, purchasing a new ship (which are also your lives), unlocking warp points, respawning with another ship, finishing an upgrade early instead of waiting real time. Coins are either purchased or you have to play and grind them.
Coins are purchased in packs for real money
Undoubtedly, you grind or buy coins to purchase ships, which are essentially your lives. These are very expensive to grind for, taking days to get a lower level ship. Purchasing ships with real money endows your copy with more lives.
You can only save by first getting to a level, unlocking a warp point with coins, and then you must spend warp cores to use it. Saving is tightly integrated into the grinding logic.
Buying an upgrade with coins for your ship results in a real-time timer that you can "speed up" by spending coins.
upgrade timer for ship upgrades, coins and warp cores must be spent to use warp points.
Yes, Daily Rewards and rewards for killing x number of enemies.