This game has 2 reported Temporal Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 5 reported Monetary Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
iOS: | (4.50) with 1,571 votes. |
Offers “diamond” rewards for each day played
Within chapters, players can spend “diamonds” to read extra scenes or gain extra outfits/customisation options for their characters. Game offers unlimited purchases of diamonds from their store.
Very often the extra scenes offered for purchase with diamonds are not extra content but rather provide useful information or objects which benefit characters later in the story - stories read/played with no diamond choices selected often end with all the characters dying.
Because of how much money gets spent in order to play, as well as the story format causing a player to become emotionally invested, it makes the game difficult to quit.
Game does offer days where players have unlimited diamonds or teacups for a set number of hours. These days encourage players to spend most of their day on the app to reap the benefits of the event.
Can only be played with enough “teacups” and takes several hours to replenish teacups.
Chapters require “teacups” to read, automatically replenishes up to three teacups after a number of hours. To read more than three chapters in a row, game offers unlimited purchases of teacups so you don’t have to wait for teacups to replenish.
Somewhat - newer stories being released require higher costs for their diamond choices than older stories.
Due to the story format, the game offers rewards for completed chapters and stories, and has a page of in-progress stories that have not been completed.
Not random rewards, but the game does offer a small diamond reward for completing a chapter and then a story. These rewards are often too small to use on a single diamond choice and require saving up to be worth anything.