This game has 184 reported Temporal Dark Patterns. There are 86 votes indicating the absence of a dark pattern.
This game has 277 reported Monetary Dark Patterns. There are 130 votes indicating the absence of a dark pattern.
This game has 163 reported Social Dark Patterns. There are 103 votes indicating the absence of a dark pattern.
This game has 195 reported Psychological Dark Patterns. There are 66 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 49,541 votes.|
|Google Play:||(4.41) with 321,084 votes.|
certain login times give you better rewards, and society (like clubs) have specific times for battles
spending in game currency allows you more tries in events, and real money can be used directly to buy premium suits
in game associations are encouraged to play frequently to compete with other associations, and have events that require as many players as possible to participate
the game often sneaks fake players into competitive events, and their scoring system for levels is scaled in such a way that certain items will get an A or S ranking on almost any level
game rewards you for daily gifts for in game friends, and having a large friend circle gives you higher daily stamina reward
item drops on levels are never guaranteed, requiring players to waste stamina on grinding
the plot gets very heavy in later chapters, particularly for a dress up game
game punishes you through weakened rewards for missing even a single day
game uses "diamonds", which are a flexible price depending on how many you buy at once
players are constantly encouraged to get as close as they can to 100%ing their wardrobe, by crafting, spending money, and participating in every event possible (which always costs in game currency to complete)