This game has 9 reported Temporal Dark Patterns. There are 16 votes indicating the absense of a dark pattern.
This game has 10 reported Monetary Dark Patterns. There are 25 votes indicating the absense of a dark pattern.
This game has 8 reported Social Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
This game has 10 reported Psychological Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
iOS: | (3.50) with 1,915 votes. |
This is a social deduction game, where lying is a very important mechanic.
There's a daily win bonus (23h timer), and a daily crafting-like Witch Cauldron that lets you receive a small cosmetic reward or a scroll (increases your chance of being a certain role in the game) after 7 23 hour check-ins.
It's a Mafia game- the goal is to win, at the cost of other (in-game) factions. There's also a Ranked mode, with a set role list. HOWEVER, the only real measure of how good you are is to compare wins vs losses. :P
Sort of?? When a player is lynched, their pet (if they have one equipped) cries. Aside from this, no.
Sort of. The game often offers bundles, but almost all items, cosmetic or otherwise, have the same price in the shop.
The Witch's Cauldron gives you a random cosmetic reward for completing a week.
In order to play on any platform except for mobile, you have to pay 5 USD for any form of Premium- Web, Mobile, or Steam (10 USD).
There are 250+ achievements, and almost all of them boil down to "Win 1/5/10/25 times as this role". There's also actual achievements, but almost all of them are random chance rather than achievements.
Literally the crux of the game, as it's a Mafia game.
As this is an online multiplayer game, the timers are mostly waiting for other players to connect, or to give time to select an action during gameplay. Outside of lobbies, there are two instances of timers- both are for daily actions.