This game has 369 reported Temporal Dark Patterns. There are 288 votes indicating the absence of a dark pattern.
This game has 643 reported Monetary Dark Patterns. There are 487 votes indicating the absence of a dark pattern.
This game has 131 reported Social Dark Patterns. There are 603 votes indicating the absence of a dark pattern.
This game has 430 reported Psychological Dark Patterns. There are 223 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 889,095 votes.|
|Google Play:||(4.50) with 30,564,850 votes.|
this is the worst dark pattern in this game.
The game constantly has a counter in the corner that shows how far you've run compared to someone else, and every time you beat one person another pops up. It can make you feel forced to continue if you're only a few hundred meters off from beating someone.
You can collect a bunch of runners and boards,, with the game advertising new ones every season.
You have boxes that give you a chance to get an item that will help you get a new runner.
You can pay to buy keys, which let you keep running after you've been caught.
The game moves cities every few weeks, showing off "exclusive" runners for that area, that can only be won (or bought) within a short period of time.
Yes, with characters and boards but they often do return.
Every week the top runners can get prizes
There are certain in game events that have timers, where you can run as a certain character and win specific prizes. But you can play the "normal" game without waiting.
You can pause, but your progress of your current level won't be saved. You can allow yourself to be caught in order to receive rewards earned during your run.