This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 6 reported Monetary Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 3 reported Social Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
|iOS:||(5.00) with 308,331 votes.|
|Google Play:||(4.49) with 422,895 votes.|
Seasonal events have a 3-hour cycle, meaning if you want to maximize your rewards you need to log in multiple times each day.
Premium currency is only regularly available through the Daily Rewards.
The game encourages grinding. Certain events require lengthy hours of grinding to complete or miss out on limited time rewards.
The game can not be completed, like in other Animal Crossing games. However, the game also frequently updates with new content.
Friends are encouraged to give services to each other, such as helping each other get into Shovelstrike Quarry or sharing rare bugs with each other's gardens.
Most of the game consists of playing through limited time events.
Crafting furniture and other aspects of the game make the player wait.
You can pay to finish crafting items or to buy items that allow you to keep playing without waiting for a timer to finish.
You can pay for limited time Fortune Cookies to get a random piece of furniture or clothing.
There is market box system where you can share items with your friends, encouraging players to pick and share certain fruit to share with friends.