This game has 49 reported Temporal Dark Patterns. There are 14 votes indicating the absense of a dark pattern.
This game has 68 reported Monetary Dark Patterns. There are 30 votes indicating the absense of a dark pattern.
This game has 29 reported Social Dark Patterns. There are 34 votes indicating the absense of a dark pattern.
This game has 43 reported Psychological Dark Patterns. There are 20 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 109,148 votes.|
|Google Play:||(4.24) with 305,651 votes.|
Multiple daily award tables, unlike most games single reward.
Double the shards of similar games plus longer gear grinds.
Daily arena without option to change hour. Daily Alliance War and 2 raids, all manually played on top of Blitz. Forced to play all or fall behind. So much worse than SWGOH or Dragon Champions
Daily login calendar best rewards are at 30/31 days, energy system fills in less then 12 hours
Most game modes don't end and are needed for progression forcing you do do them each day to keep advancing
Daily rewards are provided by monthly calendars and limited time events.
Game encourages players to raid or war daily. If you do not partake in these events you risk potentially getting lesser rewards or kicked from the your alliance (guild) for not participating in the daily grind.
The game encourages you to log in three times a day to collect energy. If you do not log in withing a specific time period the energy is lost.
Some purchases do not require confirmation for items which utilize in-game currency. It's somewhat easy to accidentally press the wrong thing while scrolling through the menus.
Three 2h blocks to get log in rewards on top of daily log in rewards.