This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 4 reported Social Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 1 votes indicating the absense of a dark pattern.
|iOS:||(4.00) with 40,629 votes.|
|Google Play:||(4.00) with 535,689 votes.|
Some items in bundles contain random other items with probabilities of those items indicated.
The main point of the game is to attack and destroy other players' empires.
It's possible that when you aren't playing your empire will be attacked, destroying buildings, losing troops, and having resources stolen.
Lots of bright colors and things that flash.
Many purchases are bundles of items, and these bundles tend to increase in price exponentially. For example, once you purchase a $5 bundle, only $10+ bundles are available. Once you purchase a $10 bundle, only $20-25 bundles are available, followed by $50 and $100 bundles.
Attacking monsters yields random rewards that can be used for creating and upgrading equipment.
Equipment that exists as part of sets can be created for heroes, with bonuses for having multiple pieces equipped simultaneously.
Killing the most monsters, harvesting the most resources, defeating the most troops of other players, etc. often have awards associated with reaching various milestones or placing at or near the top of such events.
Resources needed for research, construction, and training can be traded.
As time goes on and new items are added to the game, they tend to be significantly better.