This game has 10 reported Temporal Dark Patterns. There are 4 votes indicating the absence of a dark pattern.
This game has 19 reported Monetary Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
This game has 11 reported Social Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
This game has 13 reported Psychological Dark Patterns. There are 1 votes indicating the absence of a dark pattern.
iOS: | (4.10) with 2,992 votes. |
monthly and annual passes
A good example is the trading post "minigame" (lack of a better word, there is no gameplay) where you fight enemy players' characters with your own, and gain rewards depending on how much damage you dealt. There is no "lose" option, just gaining fewer rewards.
there are leaderboards you are encouraged to visit and "pay respects" to (short animation where the highest player(s) says a one-liner and "gifts" you some in-game currency). This is a part of your daily missions. Almost for every single thing you can "progress" there is a limited time leaderboard where you gain rewards for being higher up. Spending under 10€ often equals to a month of progress.
a lot of limited events, characters, stories, costumes, etc.
often accompanied with "4000% return" or something similar
only 1-2 examples of this. One is in the "trading post".
There is a loooot of random rewards for doing the most basic of tasks. Especially during limited events
The game hooks you in with a constant stream of new characters, weak enemies, good gear etc. for the first 2-3 hours of the game.
Yes, you get small bonuses.
Kind of? In the sense of "progression" in some part of the game where you in reality don't gain anything meaningful (or at all) after progressing.