This game has 1 reported Temporal Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 0 reported Monetary Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 2 reported Psychological Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
|iOS:||(5.00) with 958 votes.|
In principle not, but... There are essentially three possible outcomes: you succeed in becoming King/Queen of the land, a near-miss where you survive until the first King/Queen is chosen but that is from a rival tribe, or your clan gets destroyed or chooses to desert you. These are objective, but they can be so delayed from the day-to-day game that you get drawn into the growth-treadmill part of the game. This distance to failure is much higher in the mobile game than the original PC/Mac game.
Decisions are highly uncertain and the game deliberately avoids making its game mechanics clear in all but the most overt respects. You're meant to enter the mindset of the fictional culture and be guided by the possibly mistakened advice of your counsellors.
Yes, the game tries to change the way you approach choices and deploys a range of strategies to this end.