This game has 14 reported Temporal Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 25 reported Monetary Dark Patterns. There are 8 votes indicating the absense of a dark pattern.
This game has 12 reported Social Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
|Google Play:||(4.45) with 133,523 votes.|
Guild has war type events that require higher than normal activity on your part.
Unless you pay, you need to grind the same puzzle stages over and over again for materials.
Gacha machine type of events where you can pull for a tiny chance of a special unit character.
A monthly subscription for daily small sum of premium currency for smaller price/unit than buying. You get the premium currency cheaper but have to log in every day to get it.
Daily quests for certain amount of X
There is an arena type of thing. It's not live PvP, just competing against other players' teams controlled by AI but you will often get your a** kicked to a point of wanting to spend money.
Endgame is PVP that required constant monitoring and coordination with others in your "guild."
New ways of doing the same things are added all the time. In the main quest chain, you can track not only your progress but the progress of the person on your server who has gotten the furthest. No one is at the end.
Is it really optional? How else will you keep up if you don't get the season pass?
New characters are not only better, but solve a problem in the game.