This game has 14 reported Temporal Dark Patterns. There are 25 votes indicating the absense of a dark pattern.
This game has 35 reported Monetary Dark Patterns. There are 27 votes indicating the absense of a dark pattern.
This game has 9 reported Social Dark Patterns. There are 26 votes indicating the absense of a dark pattern.
This game has 18 reported Psychological Dark Patterns. There are 15 votes indicating the absense of a dark pattern.
|iOS:||(0.00) with 0 votes.|
Daily Gem handouts and lootbox card progression ad-watches.
Not intended to be finishable.
Yes. On account of being urged to either spend real money or watch ads to continue playing.
Songs that cannot be aquired normally unless one partakes in limited time events/passes.
If you fill up all your lootboxes and even if one set to open you, either have to pay in "Gems" for playtime or watch an ad. There is also a timer on the loot box unlock itself.
Yes. Gems can be spent to remove wait-time on a loot-box or retry a song after a single major mistake (which otherwise is instant failiure.)
Yes. There are several in the in-game store to give you a random song of a specific genre.
Looking up a specific genre shows you what you have unlocked and what you still have to earn.
The aforementioned gems to keep playing a song, the price increasing from 3, to 5 and capping out at 8 for each mistake per song.