This game has 12 reported Temporal Dark Patterns. There are 9 votes indicating the absense of a dark pattern.
This game has 23 reported Monetary Dark Patterns. There are 10 votes indicating the absense of a dark pattern.
This game has 11 reported Social Dark Patterns. There are 10 votes indicating the absense of a dark pattern.
This game has 15 reported Psychological Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
iOS: | (4.03) with 34 votes. |
Google Play: | (4.29) with 1,773 votes. |
For every item like Cards
Has a store which mixes premium resource spending and IRL purchases
Optional monthly pass to gain extra rewards.
PVP.
Daily missions, daily pvp, weeklys, events, weekly banners, and a community that eats it up makes for an addictive experience that’s hard to break from.
During the gacha pulls, if you get an S rank character/weapon, the door is a gold color, as opposed to purple or blue. The opening of said door is then treated like an event if a purple door is actually a fake-out S rank. You even need to tap the door again.
Lots of sales and bundles with large price tags all next to each other, along with a “cheap” way to gain EMs daily.
The card inventory is limited to an amount of cards that is easy to fill after a certain point.
Some events include a lottery system where playing the event once gives a certain number of tickets depending on the difficulty it was completed in, along with the performance.
The difficulty at certain points in the story mode and JOE make for a miserable experience without a decent power level that can be achieved with either weeks of grinding, or paying to continue or get stronger.