This game has 9 reported Temporal Dark Patterns. There are 4 votes indicating the absence of a dark pattern.
This game has 8 reported Monetary Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 3 reported Social Dark Patterns. There are 6 votes indicating the absence of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 6 votes indicating the absence of a dark pattern.
|iOS:||(4.10) with 289 votes.|
All the time--digital items/cosmetics and playable creatures would sometimes cycle out of stores or season passes with very little prior warning. There was often a covert attitude of "if you don't get this now, it's gone forever" around playable avatars.
Yes, re: Artificial Scarcity.
Some daily quests or dig piles would reward you with completely random things ranging from a few materials or dyes to rare items.
Re: my point about "Pay to win".
Trading resources was a popular feature of this game. Due to the nature of season pass tasks, you were frequently required to wear or swap certain hard-to-obtain items, which would sometimes require you to lend or borrow from complete strangers.
Seasonal passes. For a while they required a purchase of $10 for the star fragments. Though it was entirely optional, this meant you'd miss out on new avatars or items with no indication of these things ever returning again in the future.
Seasonal passes often made it inconvenient.
Players often needed to buy Star Fragments for $10 to unlock full season passes. More egregiously, some season pass tasks required gliding, which you needed wings for. This would leave players with the option to either buy a playable phoenix or level-grind for hundreds of hours on end to unlock wings.
Yes--players could buy star fragments (the premium currency). Players often needed to do the latter to play season passes, and for a while you needed to buy their highest amount (which came out to $10) to unlock the full season pass.
It's an MMO. Nothing bad about this.