This game has 8 reported Temporal Dark Patterns. There are 12 votes indicating the absence of a dark pattern.
This game has 19 reported Monetary Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
This game has 10 reported Social Dark Patterns. There are 11 votes indicating the absence of a dark pattern.
This game has 7 reported Psychological Dark Patterns. There are 12 votes indicating the absence of a dark pattern.
|iOS:||(2.05) with 73 votes.|
As the number of pets in game increases every couple weeks, the old pets lose value over time.
Pets that you can ride or fly on are a sign of wealth - those features can only be bought with real money. A player with "poor inventory" - no ride or flying pets - will be called out on it in the game.
If you don't log in every day, you will lose out on exclusive rewards for having a continuous login streak. The game rewards a 180 day long streak with a special diamond egg.
This game is made for toddlers, young children and teens. It has a colorful aesthetic, simple game play and pop music designed to attract children. Pets in the game get sick, hungry, sleepy and cry demanding attention and manipulate the player into never ending game play.
You have to earn money to buy eggs. The egg hatches into a random pet or animal which can be worthless (e.g. an ant) or valuable (e.g. a unicorn).
Some pets are only available via real money purchase.
This game is primarily based around collecting pets. There's multiple places (an album, a board) that show how many pets you have and how many more you need to complete the collection. There are always new pets, toys and accessories incoming that make the completion impossible.
There are types of trades ("trust trade") and social games ("pick a door") that some players use to scam, cheat and steal from younger children and new players. A player is scammed into giving away a pet for free with a promise of a greater reward. Which is when the scammer leaves the game forever.