This game has 4 reported Temporal Dark Patterns. There are 2 votes indicating the absence of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 4 votes indicating the absence of a dark pattern.
This game has 3 reported Social Dark Patterns. There are 4 votes indicating the absence of a dark pattern.
This game has 3 reported Psychological Dark Patterns. There are 4 votes indicating the absence of a dark pattern.
|(4.51) with 1,370 votes.
Required wait for building construction times and must wait for certain modes to refill attempts. Must wait for gold/resources to farm.
Game largely based around raiding other players and defending against other players. Also modes against NPCs competing for highest score against other players.
Fear on missing out of a seasonal event or fear of losing resources due to raids.
Puts on sale items next to expensive ones, or purchasing an on sale item makes another item more expensive/lose sale price.
Seemingly arbitrary rewards for completing raids or single player missions.
Gives achievements for leveling up buildings or winning a certain amount of times.
Chests give random units and they have seasonal events that give random rewards, either through card draws or roulette.
Ability to purchase subscription for less waiting time and more chances to play.
Pay to skip construction time and resource farming time.
Daily quests. Daily limited attempts at modes.