This game has 8 reported Temporal Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 13 reported Monetary Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 5 reported Social Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 12 reported Psychological Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
iOS: | (0.00) with 0 votes. |
Google Play: | (4.52) with 109,876 votes. |
grinding for items in domains to level up your weapons. Some of these items are only avialable during a specific day
if a player gets a good roll (pull multiple 4* or 5* star characters) and progress them to higher level, the player can feel that the account they have invested in is too valuable to restart the game.
The game has an achivement system for usually insignificant tasks that keeps the achivement hungry players invested. These achivements can sound like "collect 200 chests" or "open all the traveling points in a specific area".
You spend money to gain progression faster. You can progress true the game normally but it would take longer time than a paying player.
gacha system (loot boxes) where you spend specific currency to roll for characters. 5 star characters (most valuable characters as of right now) have a drop rate of 0.6% per roll, but its garanteed 5 star pull if you don't get one after 90. If you're really unlucky you would have to spend around 200$ for 1 guaranteed 5 star item (weapon or hero). 4* star weapon or hero is garanteed every 10 pulls.
You can spend real money and convert it into currency for lootboxes (gacha) from that loot (weapons and heroes) if you get dublicates you get an extra currency2, that currency2 can be used to buy loot (weapons and heroes) & money.
optional fee to pay a membership for 5$, the membership gives premium currency and daily currency that you have to redeem everyday. Can be argued that it gives the biggest value for money out of the shop.
random rewards for domains sometimes you get a lower level item material that you expected and sometimes you get higher.
later on beyond adventure rank 30 you have to perform the same domains (missions) to earn xp for items. At the same time to level up different characters you have to beat the same specific bosses (more than once).
you can spend money to replenish resign (their energy system)