This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 8 reported Monetary Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 5 reported Social Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 14,028 votes.|
|Google Play:||(3.91) with 49,959 votes.|
Daily rewards, tasks barely match real life.
Everyday you get free items, but only the 6th or 7th day has worthwhile rewards (a tenth of a ticket vs full ticket). Events require daily logins to unlock a dress by the 7th day.
Talking, daily likes and chatting take too much time, it caps at 100 every day/small stamina bar, with litte experience per single action.
Dresses are released often, it's impossible to keep up with gachas even as a paid user. Leveling up has fans setting up automatic clickers for daily grinds. Levels don't scale up that well for unlocks.
Free in-game currency only buys a small part of items.
Specific items refresh stamina bars, free players barely get the same items. Users stach them for months before attempting a single event.
It requires 10 persons to join and play to a certain level for little to no rewards, just one dress set.
The biggests groups require users to stay active at least once a week, if not daily.
The wardrobe and girls unlocked makes player feel guilty of having a second account.
Pack with unique dresses are seen often.