This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 4 reported Social Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 3,364 votes.|
|Google Play:||(4.65) with 120,336 votes.|
Fixed daily hot time slots that increases rewards obtained in adventure dungeons
Daily login rewards. For events the number of daily rewards is the same as the number of days said event runs for, with no leeway.
Repeatedly running the same game modes for materials to build up your heroes
Pet packages mostly
Certain events do this (e.g. staying logged in for 30 minutes to do free summons)
New gears with higher ranks make the old gears less valuable, and it also costs additional real money to promote a piece of gear to a higher rank while keeping all its current sub-stats.
Evolution stones with guildmates, daily keys with friends
Crests and certain borders
A small amount of gems (premium currency) is given for each hero per evolution level and each piece of equip when you obtain them for the first time. Gems are also given when you complete certain collections of heroes in the game.