This game has 5 reported Temporal Dark Patterns. There are 9 votes indicating the absense of a dark pattern.
This game has 11 reported Monetary Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 12 votes indicating the absense of a dark pattern.
This game has 6 reported Psychological Dark Patterns. There are 8 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 1,046 votes.|
|Google Play:||(4.38) with 6,220 votes.|
Most timers can be skipped with contracts, which are earned regularly but can be purchased with premium currency.
There are regular limited-time story events.
There are a large number of gem and item bundles, all at different prices.
Almost everything can be expanded and usually requires gems to do so, of which a limited amount can be freely obtained over time.
Everything is obtained via gacha mechanics or grinding missions with low drop rates.
There are bonuses for completing furniture sets and achievements for collecting certain numbers of characters or other milestones.
There are a massive number of achievements for everything.
It's a gacha game - everything from the characters to skins to furniture are random chance. Characters and equipment use contracts, while skins and furniture use "tokens". Both can be earned slowly for free, but can also be purchased in order to save lots of time. Obtaining a particular skin or full furniture set is nearly impossible to do without paying unless you are very lucky.
Many dialogues include a "Quick Purchase" option which only has one more confirmation before spending gems.
Collecting batteries (used for base upgrades) is only possible during certain hours.