This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 5 votes indicating the absense of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 1,046 votes.|
|Google Play:||(4.38) with 6,220 votes.|
Collecting batteries (used for base upgrades) is only possible during certain hours.
Has a daily log-in bonus. Any items with a timer must be collected manually once finished.
Large amounts of frequent grinding to level up characters is nearly mandatory.
Story chapters are added regularly.
The game uses gems as the premium currency, which are sold in a variety of amounts. Gems can be earned for free, but only in finite amounts, and very slowly.
Having others "like" your dorm gets you friend points, which are exchanged for cosmetic items. Some events require you get a certain number of "likes".
Sales and limited-time events are a regular occurrence.
Nearly everything has a construction or upgrade timer.
Most timers can be skipped with contracts, which are earned regularly but can be purchased with premium currency.
Many dialogues include a "Quick Purchase" option which only has one more confirmation before spending gems.