This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 9 reported Monetary Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 4 reported Social Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 17,818 votes.|
You can buy monthly crystal packs which give you a small amount of crystal (paid currency) daily.
When you win a S-tier item on 2 of the 3 gacha systems, it broadcasts a server wide message with your username and the item you pulled. If you pull a good item on any of the gacha systems, the item sparkles and stands out from the other pulls.
There's Guild Honor Battle which allows you to compete semi-directly against other players.
There are regular events which offer low % chance items as rewards and are necessary for low spender/f2p progression.
Their store utilizes bundle discounts and uses social proof on some items in the cash shop.
You start with 100 inventory slots, max is 500 per character and can be bought via crystal. Trade station is similar, 3 slots per character by default and can be increased with crystals up to 15.
You get small rewards for leveling to a certain number, beating a boss a certain number of times, changing your hairstyle a certain number of times, etc.
Nexon won't address concerns of stated gacha odds being rigged despite being flooded with user feedback about it *and* the Korean version offering users compensation after it was discovered they engaged in that behavior.
There's a monster card system which is collected from battling monsters, completing collections gives you a small stat bonus and the cards have a very low drop rate.
There's a paid trading pass that allows you to send items via the trade station to specific players, it costs real money and, due to the price minimum, is only for higher-end items.