This game has 23 reported Temporal Dark Patterns. There are 12 votes indicating the absence of a dark pattern.
This game has 27 reported Monetary Dark Patterns. There are 22 votes indicating the absence of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 33 votes indicating the absence of a dark pattern.
This game has 18 reported Psychological Dark Patterns. There are 16 votes indicating the absence of a dark pattern.
|(4.71) with 396 votes.
|(4.14) with 7 votes.
Getting all rewards from events requires you to play at precise intervals, or else spend premium currency.
Besides merging items, which is certainly tedious, dragging things around the map is another repetitive task as tile space becomes an issue quickly.
Timers are very short for the first 1-2 weeks of play. After that point, they increase very quickly, often upwards of 24 hours.
This may not fall under this category, but it's very easy to accidentally merge 3 or 4 items, instead of the optimal 5.
In the form of treasure chests.
The items you can buy become almost immediately irrelevant as you merge higher tier items.
The game keeps track of all items you've discovered, with rewards for finding new items.
Treasure chests and resource nodes have variable rewards.
Nearly all items need to be stored on a map tile, which you can buy more of with premium currency.
The main quest requires you to provide housing to sympathetic characters. It's also worth noting that they often seem tailored to this game's target audience of middle-aged women: female characters might have a coffee addiction or wear bathrobes; male characters might be generically buff and attractive or eager to do physical labor/construction.