This game has 14 reported Temporal Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 25 reported Monetary Dark Patterns. There are 8 votes indicating the absense of a dark pattern.
This game has 10 reported Social Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
This game has 14 reported Psychological Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 13,256 votes.|
|Google Play:||(4.31) with 147,860 votes.|
Every character you can collect has some kind of emotional backstory that you can access by training them. Of course, you'll have nowhere enough resources to train all of them without buying in-game items...
There are at least five in-game currencies that can be bought in one way or another with real money.
Almost everything in the game falls under this umbrella.
Guilds typically require daily check-ins and task completions.
Equipment, pets, and heroes all have capped inventories that can be expanded with premium currency.
Typical limited summon gacha events.
Energy can be bought directly, but energy-restoring items can also be bought at confusing conversion rates.
Hero summoning gacha system.
The Monthly Pack grants a small advantage to players willing to pay on a recurring basis.
Has Guild Wars, AI-controlled Arena, and Real-Time Arena (RTA)