This game has 5 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 8 reported Monetary Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 4 reported Social Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
|iOS:||(4.50) with 13,256 votes.|
|Google Play:||(4.31) with 147,860 votes.|
The Hunt Expeditions add this somewhat, you have to use the lead before it expires. The Sanctuary has light Harvesting mechanics that may be collected at any time.
Login bonuses, free daily summon(s), daily quests
Random Variable Rewards are employed with equipment drops that are never exactly what you need. There are also numerous currency sinks that require players to spend more time grinding currency for in-game tasks. A notable one is the gold fee to unequip gear, which limits players and penalizes experimentation.
Equipment stats are random, so players must make many attempts to customize their stats and the result is never truly perfect for PvP.
Molagora packs are by far the worst, but the most valuable purchases are energy and Liefs to keep grinding.
Guilds can be quite casual or quite competitive.
Account buying and selling is a huge deal for characters, but equipment is also needed with high Speed pieces and reforges being incredibly valuable.
The Monthly Pack grants a small advantage to players willing to pay on a recurring basis.
The Gacha mechanic, Moonlight and Mystic packs