This game has 93 reported Temporal Dark Patterns. There are 113 votes indicating the absence of a dark pattern.
This game has 108 reported Monetary Dark Patterns. There are 50 votes indicating the absence of a dark pattern.
This game has 60 reported Social Dark Patterns. There are 49 votes indicating the absence of a dark pattern.
This game has 89 reported Psychological Dark Patterns. There are 0 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 86,216 votes.|
|Google Play:||(4.09) with 196,758 votes.|
Greenhouses, inns, brewing potions and unlocking portkeys, all have timers attached to them.
You might miss an event, which typically last for a week.
When buying gold, the $20 purchase is animated and bigger than the cheaper options. Also, you get bonus gold for purchasing more.
You can only hold a certain amount of potions, ingredients and energy. You have to spend gold to increase the limits.
The appearance of rare Foundables is pretty rare and variable.
There are a limited number of Foundables. Some very very rare. The point of the game is to collect them all. Not sure if it's actually possible.
There are lots of achievements and badges that you can earn. There are also daily assignments, special assignments and event assignments.
Every time you run out of energy or run out of inventory space (which is basically all the time), the game puts up a box to spend coins to get more energy/space. There is no confirmation and it's easy to accidentally press the wrong button.
You can pay money to replenish your energy. Other than visiting Inns, that is the only way to do it.
If you plant something at a greenhouse, you must come back to the greenhouse during a very specific time in the future to harvest that plant, otherwise you lose it.