This game has 15 reported Temporal Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
This game has 17 reported Monetary Dark Patterns. There are 27 votes indicating the absence of a dark pattern.
This game has 14 reported Social Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
This game has 12 reported Psychological Dark Patterns. There are 15 votes indicating the absence of a dark pattern.
iOS: | (4.63) with 1,406 votes. |
Google Play: | (4.30) with 22,537 votes. |
There is a new option available to buy cosmetics and characters for other players through a "wish list" on their profiles. Players can also ask through the chat rooms within the home screen of the game to send them items off their wish list.
Obtaining higher prestige characters and limited time cosmetics or items can put you at an advantage over another player with less hours in the game.
The events and offers in this game are brightly coloured and display short timers to catch attention, with notification banners and boxes which must be manually closed on loading up the game. Fear of Missing Out tactics are used to try to entice players to pay for or play the game a lot more than they would have without.
All games are live servers. There is no way to pause. You can only access an options page in-game that changes graphics and sounds.
Rewards that are only available at certain times of the day before they are removed. There are some limited time log in gifts, as well as daily and weekly challenges that expire by the hour. In-game events last only for a few days or up to a week, or can only be played at certain hours. There are constant battle passes that are time-limited, meaning you would have to play constantly every day to complete it in time.
If a player is missing currency for an item, the game prompts them to acquire the missing currency.
There is an optional "top up" and "subscription" service to pay monthly or weekly for extra rewards.
This is a "gacha" game. The player pays a large amount of currency or money to have a chance at having the desired item chosen at random.
All characters come with abilities ("perks") that come with powerful strengths that are usually changed after several months to then be weak or useless completely, so the player will have to either buy the newest character released or never use the purchased perks ever again once nerfed.
Certain time-limited game modes sometimes come to the game and you are forced to wait hours or weeks for the mode to open to the public and even then it is for a short time before it is closed again or removed completely.