Temporal Dark PatternsTemporal Dark Patterns

This game has 6 reported Temporal Dark Patterns. There are 710 votes indicating the absense of a dark pattern.


1 votes
115 votes
Daily Rewards -
1 / 115 votes
Encourages return visits every day and punishes you for missing a day.

1 votes
84 votes
Grinding -
1 / 84 votes
Being required to perform repetitive and tedious tasks to advance.

1 votes
102 votes
Advertisements -
1 / 102 votes
Forced to watch ads or given rewards for watching ads.

1 votes
97 votes
Infinite Treadmill -
1 / 97 votes
Impossible to win or complete the game.

1 votes
112 votes
Can't Pause or Save -
1 / 112 votes
The game does not allow you to stop playing whenever you want.

1 votes
88 votes
Wait To Play -
1 / 88 votes
In-game timers that make you arbitrarily wait for something.

112 votes
Playing by Appointment -
0 / 112 votes
Being forced to play according to the game's schedule instead of yours.

Monetary Dark PatternsMonetary Dark Patterns

This game has 191 reported Monetary Dark Patterns. There are 827 votes indicating the absense of a dark pattern.


106 votes
Premium Currency -
106 / 0 votes
Exchange rate between real money and in-game currency disguises the real price of items.

72 votes
Recurring Fee -
72 / 0 votes
Encourages players to play as much as possible to get their money's worth.

2 votes
94 votes
Pay to Win -
2 / 94 votes
A player can spend real money to purchase something that gives them an advantage in the game.

2 votes
114 votes
Artificial Scarcity -
2 / 114 votes
Limited time offers with unnecessary urgency.

1 votes
66 votes
Pay to Skip -
1 / 66 votes
Spend money to avoid waiting for a timer to expire.

1 votes
111 votes
Accidental Purchases -
1 / 111 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

2 votes
73 votes
Gambling / Loot Boxes -
2 / 73 votes
Spending real money to play a game of chance for a reward.

1 votes
65 votes
Power Creep -
1 / 65 votes
A permanently purchased item in the game becomes less valuable over time.

2 votes
109 votes
Pay Wall -
2 / 109 votes
The game becomes impossible to continue playing without payment.

1 votes
74 votes
Waste Aversion -
1 / 74 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

1 votes
121 votes
Anchoring Tricks -
1 / 121 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 85 reported Social Dark Patterns. There are 601 votes indicating the absense of a dark pattern.


77 votes
1 votes
Social Pyramid Scheme -
77 / 1 votes
You get a bonus for inviting your friends and then they have to invite their friends.

1 votes
110 votes
Social Obligation / Guilds -
1 / 110 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

2 votes
110 votes
Reciprocity -
2 / 110 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

2 votes
100 votes
Encourages Anti-Social Behavior -
2 / 100 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

1 votes
74 votes
Fear of Missing Out -
1 / 74 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

2 votes
118 votes
Competition -
2 / 118 votes
The game makes you compete against other players.

88 votes
Friend Spam / Impersonation -
0 / 88 votes
The game sends spam to your contact list or social media account.

Psychological Dark PatternsPsychological Dark Patterns

This game has 95 reported Psychological Dark Patterns. There are 552 votes indicating the absense of a dark pattern.


86 votes
Invested / Endowed Value -
86 / 0 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

2 votes
75 votes
Badges / Endowed Progress -
2 / 75 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

1 votes
108 votes
Complete the Collection -
1 / 108 votes
The urge to collect all the items, achievements or secrets in a game.

1 votes
117 votes
Illusion of Control -
1 / 117 votes
The game cheats or hides information to make you think you're better than you actually are.

2 votes
63 votes
Variable Rewards -
2 / 63 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

2 votes
109 votes
Aesthetic Manipulations -
2 / 109 votes
Trick questions or toying with emotions or our subconscious desires.

1 votes
80 votes
Optimism and Frequency Biases -
1 / 80 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (4.50) with 1,458,710 votes.
Google Play:  (4.55) with 8,672,228 votes.

Recent Dark Pattern Reviews

Aesthetic Manipulations reported on Aug 31, 2019
As Rōblox is a platform of games (rather than a single game in itself), developers are indeed to add eye-candy to appeal to their respective audiences.
Invested / Endowed Value reported on Aug 31, 2019
Given that Rōblox has a catalogue system, some players WILL look better than others with the premium currency they invest into. New accounts start out with zero currency (checked last in 2017), so they are restricted to buying three pages' worth (only 96 items!) of items on the catalogue. https://www.roblox.c​om/catalog?Category=​1&CurrencyType=5&pxM​in=0&pxMax=0
Gambling / Loot Boxes reported on Aug 31, 2019
As Rōblox is a platform of games (rather than a single game in itself), developers are allowed to implement gambling mechanisms. However, Rōblox had recently enforced a rule that requires developers to disclose probability information for each 'loot-box'. https://devforum.rob​​-around-users-paying​-for-random-virtual-​items/307189
Variable Rewards reported on Aug 31, 2019
As Rōblox is a platform of games (rather than a single game in itself), developers are allowed to do just that. If the title of the game you're playing ends with 'Simulator', you're definitely in one that does.
Pay to Win reported on Aug 31, 2019
As Rōblox is a platform of games (rather than a single game in itself), developers are allowed to implement 'pay-to'win'.
Recurring Fee reported on Aug 31, 2019
Optional: Rōblox is phasing a monthly membership programme called Premium that is replacing an already-existing system (Builders Club).
Pay Wall reported on Aug 31, 2019
Try joining more than five groups at a time (with a single account of course), selling clothing items for virtual money, or being prompted to purchase an in-game item that you can't currently afford. You'll either be prompted to enrol in Premium membership or buy premium currency.
Premium Currency reported on Aug 31, 2019
They're called 'Robux', and USD 5.00 can get you about 400 of them; it's quite integral to the system. https://www.roblox.c​om/upgrades/robux
Badges / Endowed Progress reported on Aug 31, 2019
As Rōblox is a platform of games (rather than a single game in itself), developers are allowed to implement badges.
Encourages Anti-Social Behavior reported on Aug 31, 2019
Some popular games on the platform (such as Murder Mystery) do indeed encourage this sort of behaviour. There are many others however that don't really fit into that category.

Report a Dark Pattern

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