80 Days

5.00
Healthy
Price: $4.99
Ads: Unknown
In App Purchases: Unknown

iOS App Store
Google Play App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 0 reported Temporal Dark Patterns. There are 14 votes indicating the absence of a dark pattern.

5

2 votes
Playing by Appointment -
0 / 2 votes
Being forced to play according to the game's schedule instead of yours.

2 votes
Daily Rewards -
0 / 2 votes
Encourages return visits every day and punishes you for missing a day.

2 votes
Grinding -
0 / 2 votes
Being required to perform repetitive and tedious tasks to advance.

2 votes
Advertisements -
0 / 2 votes
Forced to watch ads or given rewards for watching ads.

2 votes
Infinite Treadmill -
0 / 2 votes
Impossible to win or complete the game.

2 votes
Can't Pause or Save -
0 / 2 votes
The game does not allow you to stop playing whenever you want.

2 votes
Wait To Play -
0 / 2 votes
In-game timers that make you arbitrarily wait for something.

Monetary Dark PatternsMonetary Dark Patterns

This game has 0 reported Monetary Dark Patterns. There are 22 votes indicating the absence of a dark pattern.

5

2 votes
Premium Currency -
0 / 2 votes
Exchange rate between real money and in-game currency disguises the real price of items.

2 votes
Pay to Win -
0 / 2 votes
A player can spend real money to purchase something that gives them an advantage in the game.

2 votes
Artificial Scarcity -
0 / 2 votes
Limited time offers with unnecessary urgency.

2 votes
Pay to Skip -
0 / 2 votes
Spend money to avoid waiting for a timer to expire.

2 votes
Accidental Purchases -
0 / 2 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

2 votes
Recurring Fee -
0 / 2 votes
Encourages players to play as much as possible to get their money's worth.

2 votes
Gambling / Loot Boxes -
0 / 2 votes
Spending real money to play a game of chance for a reward.

2 votes
Power Creep -
0 / 2 votes
A permanently purchased item in the game becomes less valuable over time.

2 votes
Pay Wall -
0 / 2 votes
The game becomes impossible to continue playing without payment.

2 votes
Waste Aversion -
0 / 2 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

2 votes
Anchoring Tricks -
0 / 2 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 0 reported Social Dark Patterns. There are 14 votes indicating the absence of a dark pattern.

5

2 votes
Social Pyramid Scheme -
0 / 2 votes
You get a bonus for inviting your friends and then they have to invite their friends.

2 votes
Social Obligation / Guilds -
0 / 2 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

2 votes
Friend Spam / Impersonation -
0 / 2 votes
The game sends spam to your contact list or social media account.

2 votes
Reciprocity -
0 / 2 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

2 votes
Encourages Anti-Social Behavior -
0 / 2 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

2 votes
Fear of Missing Out -
0 / 2 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

2 votes
Competition -
0 / 2 votes
The game makes you compete against other players.

Psychological Dark PatternsPsychological Dark Patterns

This game has 0 reported Psychological Dark Patterns. There are 14 votes indicating the absence of a dark pattern.

5

2 votes
Invested / Endowed Value -
0 / 2 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

2 votes
Badges / Endowed Progress -
0 / 2 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

2 votes
Complete the Collection -
0 / 2 votes
The urge to collect all the items, achievements or secrets in a game.

2 votes
Illusion of Control -
0 / 2 votes
The game cheats or hides information to make you think you're better than you actually are.

2 votes
Variable Rewards -
0 / 2 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

2 votes
Aesthetic Manipulations -
0 / 2 votes
Trick questions or toying with emotions or our subconscious desires.

2 votes
Optimism and Frequency Biases -
0 / 2 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (4.50) with 1,996 votes.
Google Play:  (4.59) with 6,483 votes.



Recent Dark Pattern Reviews


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Screenshot *** Four BAFTA-nominations -- TIME Game of 2014 -- IGF Award for Narrative Excellence -- IMGA Award for Narrative -- DICE nominated
*** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times
*** "Interactive storytelling as its best" - The Guardian
*** 9/10 Edge Magazine
*** #16 in IGN's "best iOS games ever"
*** #1 iOS game for August on Metacritic

Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.

* "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph

* "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge

* "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com

* "one of the best iOS games of the year." - iLounge

150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play.

* "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq

* "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014

* "Could be the best interactive fiction game out there" - 148 Apps

* "A sublime video game to immerse yourself in" - The Examiner

* "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics

* "Everything about this game is perfect" - AppAdvice

* "Innovative and extraordinary, and unpredictable fun" - Apps Zoom

* "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award)

Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play.

Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down...

80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.

Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await!

The app is networked, with a feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world.

Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head.

80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.