This game has 3 reported Temporal Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 0 reported Monetary Dark Patterns. There are 11 votes indicating the absense of a dark pattern.
This game has 1 reported Social Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 2 reported Psychological Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
|iOS:||(4.00) with 22 votes.|
It's a roguelike, so every time you lose on a hard part, you have to replay all the easy parts to get back where you were. Casual mode lets you avoid this, but at the cost of not being able to get any achievements.
The only way the game ends is when you lose. The main goal is to get an Orb of Yendor, but once you get one, the game keeps going, and lets you go for a second in a row, and then a third, and so on forever, each time with higher difficulty. And there's also infinitely repeatable side quests, like collecting Holy Grails, all of which keep track of the number of completions and also get harder each time.
You can only save the game if you've picked up an Orb of Safety within the last 7 turns. This is somewhat justified for technical reasons, because the save files would have to be gigantic otherwise. Also, though, unless you're playing in Casual Mode, if you have to quit without saving for any reason, your old save is deleted, so you lose all of your progress, not just what you've done since last time you did save.
The game has a bunch of achievements, like collecting 50 treasures from given kinds of lands. Unlike basically everything else, these persist across runs.
The most prestigious treasure, Hyperstones, are only available once you've collected 10 of every other kind of treasure in the game.
There's online leaderboards to see which player has collected the most treasure, who's had the fastest time to get an Orb of Yendor, etc.