This game has 4 reported Temporal Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 4 reported Monetary Dark Patterns. There are 17 votes indicating the absence of a dark pattern.
This game has 1 reported Social Dark Patterns. There are 11 votes indicating the absence of a dark pattern.
This game has 3 reported Psychological Dark Patterns. There are 10 votes indicating the absence of a dark pattern.
|(4.60) with 117,309 votes.
Daily rewards come in multiple forms, including a star chart that changes every month and can only be progressed through by rolling die upon logging into the game for the first time in a day.
Acquiring monsters is done through breeding them. Items are also acquired through crafting, which requires materials, which requires something to make the materials. All of these actions take time.
You can technically reach 100% completion, but there are incentives to continue playing beyond it. The game is incapable of ending.
All currencies are able to be purchased with real money.
Certain currency bundles are time-limited.
Monster breeding, item crafting, material acquisition, castle upgrades, and the in-game supply system are all on timers, which can be over a day in some cases.
In-game currency is used to skip timers, and can be bought with real money.
There is an in-game market system, as well as a system that gives in-game currency as a reward for giving supplies and items away.
Progression in achievements is rewarded with in-game currency. Achievements can seem arbitrary, and often require grinding.
Collecting every monster is the primary goal of the game, as the goal is to have a completed orchestra. This is split between several different islands.