Thimbleweed Park

Price: $9.99
Ads: Unknown
In App Purchases: Unknown

iOS App Store
Google Play App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 0 reported Temporal Dark Patterns. There are 599 votes indicating the absence of a dark pattern.


79 votes
Playing by Appointment -
0 / 79 votes
Being forced to play according to the game's schedule instead of yours.

75 votes
Daily Rewards -
0 / 75 votes
Encourages return visits every day and punishes you for missing a day.

115 votes
Grinding -
0 / 115 votes
Being required to perform repetitive and tedious tasks to advance.

61 votes
Advertisements -
0 / 61 votes
Forced to watch ads or given rewards for watching ads.

71 votes
Infinite Treadmill -
0 / 71 votes
Impossible to win or complete the game.

93 votes
Can't Pause or Save -
0 / 93 votes
The game does not allow you to stop playing whenever you want.

105 votes
Wait To Play -
0 / 105 votes
In-game timers that make you arbitrarily wait for something.

Monetary Dark PatternsMonetary Dark Patterns

This game has 0 reported Monetary Dark Patterns. There are 970 votes indicating the absence of a dark pattern.


100 votes
Premium Currency -
0 / 100 votes
Exchange rate between real money and in-game currency disguises the real price of items.

92 votes
Pay to Win -
0 / 92 votes
A player can spend real money to purchase something that gives them an advantage in the game.

75 votes
Artificial Scarcity -
0 / 75 votes
Limited time offers with unnecessary urgency.

83 votes
Pay to Skip -
0 / 83 votes
Spend money to avoid waiting for a timer to expire.

64 votes
Accidental Purchases -
0 / 64 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

80 votes
Recurring Fee -
0 / 80 votes
Encourages players to play as much as possible to get their money's worth.

120 votes
Gambling / Loot Boxes -
0 / 120 votes
Spending real money to play a game of chance for a reward.

96 votes
Power Creep -
0 / 96 votes
A permanently purchased item in the game becomes less valuable over time.

83 votes
Pay Wall -
0 / 83 votes
The game becomes impossible to continue playing without payment.

87 votes
Waste Aversion -
0 / 87 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

90 votes
Anchoring Tricks -
0 / 90 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 0 reported Social Dark Patterns. There are 615 votes indicating the absence of a dark pattern.


96 votes
Social Pyramid Scheme -
0 / 96 votes
You get a bonus for inviting your friends and then they have to invite their friends.

68 votes
Social Obligation / Guilds -
0 / 68 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

119 votes
Friend Spam / Impersonation -
0 / 119 votes
The game sends spam to your contact list or social media account.

63 votes
Reciprocity -
0 / 63 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

86 votes
Encourages Anti-Social Behavior -
0 / 86 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

112 votes
Fear of Missing Out -
0 / 112 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

71 votes
Competition -
0 / 71 votes
The game makes you compete against other players.

Psychological Dark PatternsPsychological Dark Patterns

This game has 196 reported Psychological Dark Patterns. There are 393 votes indicating the absence of a dark pattern.


117 votes
Invested / Endowed Value -
117 / 0 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

79 votes
Badges / Endowed Progress -
79 / 0 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

88 votes
Complete the Collection -
0 / 88 votes
The urge to collect all the items, achievements or secrets in a game.

60 votes
Illusion of Control -
0 / 60 votes
The game cheats or hides information to make you think you're better than you actually are.

63 votes
Variable Rewards -
0 / 63 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

120 votes
Aesthetic Manipulations -
0 / 120 votes
Trick questions or toying with emotions or our subconscious desires.

62 votes
Optimism and Frequency Biases -
0 / 62 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (5.00) with 478 votes.
Google Play:  (4.86) with 1,962 votes.

Recent Dark Pattern Reviews

No dark patterns have been reported for this game. Does it have one? Please help us by reporting it.

Report a Dark Pattern

Screenshot A brand new adventure game from Ron Gilbert and Gary Winnick, creators of the classics Monkey Island and Maniac Mansion! Play as five characters to uncover the surreal mystery of Thimbleweed Park -- a town where a dead body is the least of your problems.

A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes... you’ve never visited a place like Thimbleweed Park before.

Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched.

...Who is Agent Ray really working for and will she get what they want?
...What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying?
...Will the ghost, Franklin, get to speak to his daughter again?
...Will Ransome the *Beeping* Clown ever become a decent human being?
...Will aspiring game developer Delores abandon her dreams and stick by her family?
...And most importantly: how come no one cares about that dead body?

By the end of a long, strange night in Thimbleweed Park, all of this will be answered -- and you’ll question everything you thought you knew.

In a town like Thimbleweed Park, a dead body is the least of your problems.

Key Features:
- From Ron Gilbert and Gary Winnick, creators of Monkey Island and Maniac Mansion.
- A neo-noir mystery set in 1987.
- 5 playable characters who can work together… or get on each other’s nerves.
- Not a walking simulator!
- Satisfying puzzles intertwined with a twisty-turny story that will stay with you.
- 1980s-style telephone hint line gives in-game puzzle help -- if you want it
- A vast, bizarre world to explore at your own pace.
- A joke every 2 minutes... guaranteed!*
- Casual and Hard modes with varied difficulty.
- English voices with English, German, French, Italian, Russian, and Spanish subtitles.
*Not a guarantee.