This game has 6 reported Temporal Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 7 reported Monetary Dark Patterns. There are 11 votes indicating the absence of a dark pattern.
This game has 9 reported Social Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
This game has 4 reported Psychological Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 1,848 votes.|
It doesn't have an end because it's based on a board game. Like a board game, you take it out, play it, and then put it away until you want to play it again.
Money for gems.
Monthly calendars, special outfit/emoji/background offers, etc.
Only because it's a party game with other people in real time that requires communication and active participation, just like if the game was played in person.
Not money, but you can watch an ad or use Roses to spin a wheel for rewards.
"Rose for a rose" is the general rule when giving out roses. In fact, you can be penalized if you say "Rose for a rose", receive roses, and then not give any back. Furthermore, the only way to make a rose usable is to send it to someone else.
It's part of the game for certain roles. If you are a werewolf or a killer, you need to keep your identity hidden in order to stay in the game.
You earn achievements based on how many times you have won with a particular role.
It's the point of the game. The villager and werewolf teams are both trying to win.
It's a multiplayer game- this is inherent to it. Leaving games is rude to other players.