This game has 25 reported Temporal Dark Patterns. There are 143 votes indicating the absence of a dark pattern.
This game has 0 reported Monetary Dark Patterns. There are 253 votes indicating the absence of a dark pattern.
This game has 4 reported Social Dark Patterns. There are 157 votes indicating the absence of a dark pattern.
This game has 50 reported Psychological Dark Patterns. There are 116 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 10,966 votes. |
Google Play: | (4.68) with 18,041 votes. |
Can be grindy.
Finite main storyline, but can be played indefinitely with random side quests.
Can spend hundreds of hours in a single save file.
Can be saved at any time, but you lose the rest of the in-game day unless you play until the night time.
Achievements
A farm with many amenities and cooler animals takes time investment to build
It has a contained story, technically you could play forever but why would you?? I'm putting Yes but mean Yes (No). Like would you consider minecraft to be an infinite treadmill? thats like Stardew
Skills, quests, earning money, caring for animals/farm/npc relationship gauges, etc. You are always chasing a half dozen things and even if you like some of them you almost certainly will not enjoy or be good at all of them, making some degree of the game a frustrating slog.
Technically speaking most if not all of the major questlines and town storyline can be finished, but the game does not end and the basic gameplay loop always remains.
There is technically an ability to save mid-day instead of when the in-game day ends, but the state you return to is not entirely accurate to what you did before leaving, encouraging finishing out the remainder of the day cycle rather than utilize quicksaves.