This game has 7 reported Temporal Dark Patterns. There are 63 votes indicating the absence of a dark pattern.
This game has 21 reported Monetary Dark Patterns. There are 82 votes indicating the absence of a dark pattern.
This game has 10 reported Social Dark Patterns. There are 59 votes indicating the absence of a dark pattern.
This game has 12 reported Psychological Dark Patterns. There are 53 votes indicating the absence of a dark pattern.
|iOS:||(5.00) with 44,892 votes.|
|Google Play:||(4.65) with 65,712 votes.|
The event "Contested Territory" allow you to gain points from capturing tiles and give you special advantages called "relics". These tiles expire after 28 hours, if the player wants to win, they must recapture a tile as soon as it expires to maximize their points, forcing them to play at a certain time.
Bosses, races, and contested territory are ultimately competitive. Bosses and races have you compete for better times, not going directly against other players. Contested territory is more directly competitive but is mostly your team trying to beat local records from other teams.
The daily rewards are extremely forgiving. You cannot lose your streak and it resets at a consistent time daily. The rewards are also rather minimal, which means missing a day is not a big deal. There are also daily challenges, but these are a minimal time investment and do not have any sort of streak system, just individual rewards for clearing each one.
Achievements and level medals are mostly irrelevant; achievements are usually arbitrary and offer some in-game currency (which is overabundant anyway) and medals are just a shiny thing to show what difficulty of level you've cleared. Events also have medals, with separate tiers based on how high you placed in boss events, races, and contested territory. All medals are permanently tallied on your profile, but are purely cosmetic.
Technically yes, but since it's predominantly a singleplayer game, you have no reason to purchase these. Bypassing the leveling to buy out the skill tree is a massive waste of money given how easy it is to level up. You're effectively paying to not play.
The race event gives you one free entry every three hours or allows you to spend a low amount of in-game currency to play again instantly. You can also buy a race pass, which gives you unlimited free tries for a given week's race. No other areas of the game contain such timers.
You can purchase in-game currency, but there is no reason to; simply playing the game will earn you a lot of the currency, enough that it barely if at all constitutes grinding.
Game has a leveling system, which unlocks new towers and Monkey Knowledge points, which can be used for a skill tree system.
Race events can only be played once every 3 hours, unless Monkey Money (or a Race Pass, bought with real money) is used to skip the timer.
The game gives a badge for each time you complete a gamemode on a map, as well as badges for getting to certain places in ranked events.