This game has 14 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 18 reported Monetary Dark Patterns. There are 6 votes indicating the absense of a dark pattern.
This game has 15 reported Social Dark Patterns. There are 4 votes indicating the absense of a dark pattern.
This game has 11 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
Google Play: | (4.30) with 444,135 votes. |
Daily Rewards.
The social hiearchy between rares and unrares.
Item worth changes every update, which happens every month. If you dont grind every day, you might lose an amazing trade or your item's value might drop significantly.
Making items cool so that you grind for them.
Artificial scarcity is made to keep a specific demographic of people (children, teenagers and some adults) addicted to the game in hopes of them spending money on it. This type of game design can create a toxic hiearchy between rares and unrares, can encourage scamming, discrimination and hacking, which in consequence can be dentrimental to a minor's mental health.
Trading is a mechanism in the game to worsen artificial scarcity and grinding. It forces children to grind so that they can reach the worth of the rigged economy to get the items that they want. It goes hand in hand with grinding and artificial scarcity.
Paintballs (?) need atleast 30 minutes if I recall correctly to grow so that you can fight against phantoms, which leads to getting coins, then buying sapphire potions to trade for rare items - it all comes down to artificial scarcity and grinding.
Removing items from stores for years on end so that they become rare and valuable. The game manipulates children into grinding by making the cool items be gone forever, and the only way to gain those items is by following the rigged economy made by the players themselves.
I remember playing this game last year. It was such an unfun experience. My goal was to get highest mystical spiked collar in AJPW, and I would grind every single day just to trade up and get that dream item. I lost a bunch of good trades, but I managed to reach a 2.5 forest boot worth in just 6 months. The minimum demand price for the myth spike was 15 forest. If I went with that pace, I would've gotten 15 boots in approx. 36 months, or 3 years .
Either you're doing pack runs (collect-a-thon minigame) to gain exp or you're waiting for a nature collectible to spawn and hope that you get a decent item to wear/trade.