This game has 4 reported Temporal Dark Patterns. There are 2 votes indicating the absense of a dark pattern.
This game has 3 reported Monetary Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 7 votes indicating the absense of a dark pattern.
This game has 1 reported Psychological Dark Patterns. There are 3 votes indicating the absense of a dark pattern.
|iOS:||(5.00) with 7,816 votes.|
There are timed rewards and daily shop refreshes, but there's no punishment for missing them.
It's an Idle Clicker, and has all the grinding associated with that type of game.
Again, it's an Idle Clicker. There's a theoretical end where you've completed every challenge and maxed everything out, but I don't think that there's a maximum stage. They also regularly add more content and events that make 100% completion harder to achieve.
Just a standard premium gem currency.
There are "flash offers" which change on a set timer, along with a variety of time-sensitive events with unique rewards that come around once a year.
There are several features which either refresh on an arbitrary timer or take an arbitrary amount of time to complete.
The heroes level up through equipment, which can only be gained by opening loot crates. There are also loot crates for various other features.
There are badges for various random shit, along with achievements for slightly less random shit.