This game has 0 reported Temporal Dark Patterns. There are 0 votes indicating the absence of a dark pattern.
This game has 3 reported Monetary Dark Patterns. There are 8 votes indicating the absence of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 7 votes indicating the absence of a dark pattern.
This game has 2 reported Psychological Dark Patterns. There are 0 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 150 votes. |
The in-game currency 'skulls' (which can be used to purchase temporary effects during a level of gameplay) can be bought in large batches (thousands) via microtransactions, or very slowly accrued in small amounts (random chance of ten at a time per kill) through gameplay.
The utility of having maxed-out skill trees makes going to a blank file or deleting the game unappealing. Having 100% completed the game makes one more reluctant to delete.
Things purchased with the in-game currency (which can be bought via microtransactions) only last until the end of the level. The amount of in-game currency remains between levels.
The last three levels are a mobile-only addition to the game and their difficulty is notably, deliberately ramped up far past the rest of the game, necessitating use of in-game currency to perfect or even complete the levels.